![]() In that sense, you can get through the game without solving it, but Dream is DEFINITELY worth at least a visit! I liked that there was much more physical interaction in this game as well. Of course, any cheat guide/walk-through will give you the answer to that puzzle. A mouse that is out-of-control will make solving that puzzle MUCH more difficult. I have never, in any game I've ever played, seen graphics so incredible, so amazing, so beautiful.or a puzzle so initially frustrating! Make sure you have complete control of your mouse when you visit Dream. And there are no words to describe Dream. It's breathtaking! This is the Age where you get to interact with people, which I really enjoyed. I love the little Mangrees (monkey-like creatures) in that Age, but there is one puzzle involving them and their predator that is absolutely frustrating! Your quest eventually takes you to the Age of Serenia, an Age whose beauty is unsurpassed by any other Age. One of the two prison ages is absolutely creepy, while the other one is actually, once you've explored a bit, quite beautiful. You get to hear the author of the journal reading whatever page you have open, which can be even more chilling than reading it by yourself, depending on which character wrote it. After you get it, I find it fun to use the necklace on the journals. Sometimes, when you examine something, it allows you to see or at least hear a memory involving said object, which can sometimes provide clues or additional insight. Also, you get to keep Yeesha's handy little necklace. You don't control what zip locations are stored though, but it's still extremely helpful. ![]() You can literally go from one end of the Age to the other in the blink of an eye, once you've visited both locations. If you're at one end of a forest and you want to get back to your starting point but you get easily lost in mazes, or it's just a long way and involves too much clicking to get there, you can just zip back to your starting point. Another thing that I found extremely helpful is zip locations. They're easy to use, the pictures store in the journal automatically, though you can delete a picture if you so choose, and they're ALWAYS easily accessible at the bottom of the screen. Kinda puts a whole new twist on your initial objectives, doesn't it? One of the first things I noticed about this game, besides the absolutely stunning, immersive graphics and equally immersive sounds, is that you have new toys to play with! You actually have a camera this time, and a journal for you to store your pictures and write things down in! So now, when you see what could be a potential clue to solving a puzzle, all you have to do is take a picture of it. Your objective has now changed to finding out what exactly the brothers are up to and figuring out what they want with Yeesha. You've got to figure out if either one of them has repented or if they're in this together, and to do so, you've got to go to each of their Prison Ages and see just what they've been up to these past 20 years. When you do find the Linking Chamber, where Sirrus and Achenar's books are set up, it's been blown om the inside! This kinda narrows the suspect list down to 2: Sirrus and Achenar. When you come to, it's now nighttime, Yeesha is nowhere to be found, and when you find her necklace (given to her by the people of Serenia, it has a special ability: it stores memories), you see that she's in trouble. Okay, so.turning the power back on was the first puzzle you had to try to figure out, but once you do that, there's an explosion (NOT your fault!), and you're knocked out. ![]() Your initial objectives are to turn the power back on, help Atrus figure out whether or not to release his sons from their 20-year imprisonment, and keep an eye on Yeesha. Your objective by the end of the game gives your objective at the beginning of the game a WHOLE new perspective. Also, the plot seems to unfold around you. For one thing, you get to interact with lots of other people, far more than in any other Myst game.
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